Definition:
While practicing for Card Ninja, you really want to focus on accuracy and velocity in throwing the cards.
The Goal
Throw playing cards from a distance of six feet so that one sticks in each of three watermelon halves.
Equipment Needed
- 2 watermelons
- One deck of playing cards
- One long table, or three small ones
How to Play
- Set up a designated start zone, which should be exactly six feet away from where the watermelons are set up.
- Slice the melons in half width-wise, so that the open face of the fruit is circular rather than oval-shaped. Rest the halves on the table with the cut sides facing the start zone, several inches apart. (You can use balled-up paper wedged behind the melons if they won't sit up on their own.)
- Choose your designated throwing hand.
- When the one-minute timer begins, start throwing the cards, one at a time, at the watermelon halves. You'll need to have one card stuck in each melon before the timer finishes in order to win.
The Rules
- You may only throw cards with the designated hand, and only hold one card in your throwing hand at a time. You can hold a stack of cards in the other hand, however.
- You may not step over the designated start zone. Any card thrown outside of the zone will not be counted.
- One card must be stuck in each of the three melon halves concurrently, and remain stuck for three consecutive seconds.
- If a card has been released and is in motion when the timer finishes, that card remains in play.
Tips and Tricks
- Throw the cards like you would toss a frisbee, or overhand like a dart, with a quick flicking motion.
The blueprint with video instructions for this game can be found at NBC.com.

