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'Minute to Win It' Matchmaker Game

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Definition:

In Matchmaker, contestants are challenged with the task of sorting colored candies into cups. The only real trick to the game is that the cups are scattered around the playing area, and the candies are hidden under other cups. In true Minute to Win It fashion, this game uses common household objects and a fairly simple set of rules.

The Goal

Eighteen candies, six each of three different colors, are hidden in random order under eighteen opaque plastic cups. The goal of the game is to uncover the candies one at a time and place them in three transparent cups, sorted by color, that are placed around the playing area. Of course the real challenge is to not eat any of the candy while you're playing. Accomplish the task in one minute or less and you can then eat the candies as your victory prize.

Equipment Needed

To play Matchmaker at home you will need the following items:

  • Eighteen candies, divided up into three different colors (so, six of each color). They use Smarties or M&Ms on the show, but use whatever you like as long as they're fairly small and brightly colored.
  • Eighteen opaque, colored plastic cups - these should all be the same color
  • Three clear drinking glasses
  • One table large enough to hold all of the eighteen plastic cups
  • Three small tables
  • A one-minute timer or stop watch

How to Set Up the Game

Before you play there's a bit of setup required for Matchmaker:

  • Place the larger table in the center of the play area. This table will hold the candies and opaque cups.
  • Place the candies on the table in random order and cover each with an upside-down opaque cup.
  • Don't eat any of the candy.
  • Place the three smaller tables several feet away from the center table, forming a triangle around the middle of the play area.
  • Place one of the transparent drinking glasses on each of these three tables.

How to Play

Now for the fun part! It's time to play. When the one-minute timer begins, the player turns over one cup and picks up the candy. The candies are carried to the clear glasses, but they must be placed with like colors. So, for example, all of the pink candies must be in one glass, the six blue ones in another, and all of the green candy in the third cup. All players need to do is uncover one of the candies at a time and carry them, one by one, to the appropriate cup. If after one minute all of the candy has been placed and the colors are all matched, then the player has won.

The Rules

As you can imagine, the rules for this game are fairly straightforward.

  • If, at any time, any candies are been placed in the wrong cup, the player has lost. You can't go back and remove a candy to take it to a different glass.
  • The player can assign whatever color candies to whatever glass he or she likes - they don't have to be pre-determined.

Tips and Tricks

There really aren't any tips for this game to help you finish it faster. All you really need is some sort of system to remember which cup contains which color candy. Since the glasses are transparent, you may even be able to see the colors from the center table. The only tricky part of this game is finishing it within the time limit.

If you want to make Matchmaker a holiday-themed game for a party, it's easy to use candy that relates to the holiday. Foil-covered eggs for Easter, Halloween candy for Halloween, or red white and green candies for Christmas will all make the game festive.

The blueprint with video instructions for this game can be found at NBC.com.

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